Gabrielle Zevin's tenth novel, *Tomorrow, and Tomorrow, and Tomorrow*, explores the intertwined lives of Sam Masur and Sadie Green, two friends who create a lasting partnership in video game design. The narrative delves into life's complexities through their decades-long friendship, emphasizing that a background in gaming is not necessary to appreciate the story's depth.
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In an interview with The Nerd Daily, Zevin shared insights into her writing process and the themes she sought to address in the novel. She describes it as a tale of a thirty-year artistic collaboration marked by a profound emotional connection, illustrating both the rewards and the challenges of creative partnership.
Zevin revealed that the idea for the book emerged while searching for a lost childhood game, which made her reflect on the significance of video games in her own creative journey. As a member of the Oregon Trail Generation, she aimed to craft a narrative that aligns with her experiences growing up alongside the video game industry.
The writing process took an unexpected turn due to the COVID-19 pandemic. While much of her research began in 2017, the bulk of the writing occurred in 2020. Zevin noted that the solitude of the pandemic allowed her to focus intensely on her writing and pushed her to overcome doubts about the book's appeal.
Throughout the novel, Zevin captures varied emotional landscapes, balancing moments of joy against life’s challenges. She finds authenticity in expressing these experiences, suggesting that achieving this balance requires a deep commitment to her writing craft.
Zevin acknowledged the nostalgic elements in her book, tying many references to her own experiences in the 1990s. However, she emphasizes that the characters’ relatability is not confined to a specific decade, instead pointing to shared human experiences and the evolution of cultural perceptions over time. Her audience, she believes, comprises those who engage in creative endeavors and seek deeper connections.
On the topic of video games, Zevin shared her long-standing enjoyment of gaming but clarified that she doesn’t identify as a traditional gamer. She often played for enjoyment rather than with the intent of drawing inspiration for her writing. Despite this, she expanded her gaming experiences while researching for the novel, playing various titles referenced in the story.
In addition to her latest novel, Zevin’s earlier work, *The Storied Life of A.J. Fikry*, is currently being adapted into a film, with her involvement as the screenwriter. She discussed how the adaptation process unfolded after initial hesitations from producers regarding diverse casting options. The film is set to be released in theaters later this fall.
As she transitions from novel-writing to screenwriting, Zevin appreciates the differing challenges each form presents, noting that screenplays require more structure while novels allow for deeper character exploration.
Significantly, her journey in writing has been more about learning through reading rather than formal education. She highlighted the impact of various books on her craft, illustrating how both enjoyable readings and less favorable ones contribute to her development as a writer.
In a rapid-fire round of questions, Zevin shared her early love for reading, her initial job as a teen music critic, and her admiration for artists who consistently embrace creativity. Her responses reveal a multifaceted perspective on life, creativity, and the intricacies of storytelling.